Word Choice – How to Handle Exposition in Games – Extra Credits



Some literary techniques, used correctly, can make your game writing and storytelling so much stronger. Let’s review some of our favorite tools from high school English class!
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(Original air date: March 6, 2013)
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47 thoughts on “Word Choice – How to Handle Exposition in Games – Extra Credits”

  1. "With great power comes great responsibility"

    I think that no game, movie or other kind of franchise has misused repetition so badly as the Spiderman movies. Yuck!

    Reply
  2. Honestly, this one is super useful outside of game development, even for me as a writer of webnovels its super useful, and I use a lot of it

    Reply
  3. War changes constantly, inevitably, inescapably, as generals try to fight the previous war, and soon enough we'll have robots destroying each other. And wars HAVE changed. Early man couldn't have felt less except satisfaction of victory of exterminating a rival tribe, the we had wars that are polite formal affairs where soldiers meet at a agreed upon place, and you tally up the dead on both side to decide the winner, you might as well say "food never changes."

    Reply
  4. I need to disagree about the part about characters. They always need good and extensive back stories. You don't and should not tell all of a back story, but it forms the choices a character makes and the things they say and how they say it.

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  5. Oh, man… I really want to make a good comment here, but I'm not sure how to word it. Can anyone give me some tips?

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  6. And having john de lancie of "Q" fame tells you that iti sn't the fault of the actor. He can actually makes bad lines sound better than they are.

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  7. Does anyone know how to pull an image file from a single YouTube frame? Because I'd really like 6:30 as my new wallpaper.

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  8. "No need for bombs, when hate will do. It's been said that war, war never changes, men do through the roads they walk" -Ulysses

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  9. Someone needs to take an amazing Larp and turn it into a video game.
    The character depth is already defined over and over through the years of playing. You can easily just go on in a video game with what the actors and players were doing by themselves.

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  10. Interesting how BASICALLY EVERYONE relates the phrase "to be or not to be" with the shot of Hamlet holding the skull of the jester he knew as a kid, even though that is from a completely different scene…

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  11. The difference between two words meaning the same thing is connotation. The proud owner of a car, or the smug owner of a car.

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  12. Thanks this has been helpful. I would like to maybe write for games. But still thanks so much for all this knowledge on video games.

    Reply

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